Wednesday 25 May 2011

Internet Weathervane



I built this weathervane to transmit environmental data across the web. It just spends its life gently swinging in the breeze, aimlessly broadcasting the information that it collects....day in....day out








I made this little gizmo to sit at the bottom of the weathervane. Its responsible for converting the kinetic/wind direction data into a digital signal ready for broadcast. Its quite a beautiful little object really.


Monday 16 May 2011

The Internet of Things

This 'telepresence' project that I'm working on is closely linked to current debates surrounding "The internet of Things" - Here's a bit of information about that...

The Internet of Things (or IoT) describes the revolution already under way that is seeing a growing number of internet-enabled devices that can network and communicate with each other and with other web-enabled gadgets. Things (e.g. objects, environments, vehicles and clothing) will have more and more information associated with them and may have the ability to sense, communicate, network and produce new information, becoming an integral part of the Internet. A widespread Internet of Things has the potential to transform how we live in our cities, how we move, how we develop sustainably, how we age, and more.
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http://theinternetofthingg.eu

-Nick Appleyard, Head of Digital at the Technology Strategy Board:
The Internet of Things is one of the next major developments of the Internet and has the potential to unleash large scale investment, create jobs and bring substantial economic growth to many sectors of the economy. In some ways more and more information about ’things’ within buildings, transport systems, cars or cities is produced. But if these were both widespread and able to share information with each other and with us at large scale a world of opportunities would open up, leading to products with additional capabilities, more efficient processes and innovative business models.


-John Naughton from the observer:
Those whom the Gods wish to destroy, they first make infatuated with their own ingenuity. Witness the heady talk about "the internet of things". The basic idea is that we are moving from an era when the network connected human beings to one where a majority of the nodes on it will be devices: printers, cameras, monitoring devices, domestic appliances – yea even unto the humble toaster.

Two forces are driving this trend. The first is that sensors and actuators are increasingly being embedded in physical objects – from phones to roadways to pacemakers – which are linked via the internet. "When objects can both sense the environment and communicate, they become tools for understanding complexity and responding to it swiftly. What's revolutionary in all this is that these physical information systems are now beginning to be deployed, and some of them even work largely without human intervention." Full article here

How to: Connecting and receiving data from remote environmental sensors

This weekend I finally managed to complete my interface that will allow an anemometer (wind sensor) to control kinetic sculptures which could (theoretically) be placed on the moon. This post acts mainly as a log/set of instructions for myself and also for my own troubleshooting when I come to set up my installation at the gallery!! - those interested in using arduino and processing however, may find it useful...


1) download the Firmata arduino library for processing from here and put inside the libraries folder in the processing sketchbook.


2) upload OldStandardFirmata to the arduino board. I’m using an Arduino uno and find that this version of firmata works best. Note that arduino uno installs as '/dev/tt/usbmodem621' not 'dev/tt/usbSerial' as the older arduinos do...


3) Test that processing can access the serial data sent from arduino by running a sample processing sketch of a graph controlled by a simple arduino potentiometer circuit. I had a bit of trouble at this point – processing version 1.5 seemed to have trouble communicating with the serial port. I was getting all kinds of strange RXTX library conflict errors. There is a way around this by apparently deleting RXTX.comm.jar and librxtxSerial.jnilib from /library/java/extensions and replacing them with the same files from the arduino directory /Application/Arduino.app/Contents/Resources/Java. I could’t be bothered spending any more time on this problem so I simply reverted back to processing 1.2.1 and everything worked fine.


4) Now comes the tricky bit, I had to configure my Sky (netgear) router to allow for port forwarding for all traffic attempting to connect to my server (mac pro) on port 5210 - since my ip address was a local network address (beginning 192.168.x.x) and not the actual address that external site can see (http://whatismyip.com) . More info on configuring netgear routers to enable port forwarding can be found here you could of course use dynamic dns


5) Once that was set up it was time to test my feed. I setup a simple arduino/potentiometer ciruit and used processing to read the value of the potti. Make sure the EEML library for processing is installed at this point, this is the Extended Environments Markup Language and is a protocol for sharing data between remote responsive environments. Processing then broadcasts this data in a simple xml format. Providing the port forwarding works correctly, you can access this xml file, and subsequent potentiometer reading from your browser http://localhost:5210 - amazingly, this worked first time for me!!


6) If that works its time to setup the internet stream. A processing sketch reads the serial data and uploads this to the remote site. Test the feed works in the browser.


7) Once the feed is tested and working ok, its time to build the system that is to be controlled by the remote sensor. To test this I used a simple servo connected to arduino. I uploaded the ServoFirmata that is included with the Arduino IDE. Another processing sketch runs on the remote machine (again using both the firmata arduino library and EEML library) which pulls down the data from the live feed and moves the servo accordingly. The code for this sketch took aaaages to write and was really really messy. Thats the hard bit done woohooooo, all thats left to do now is make my kinetic sculptures.


If you like anymore info on this please leave a comment or email me.


Wednesday 4 May 2011

Convoluta

My good friend and colleague, Martin Greaves, of dinosaurmuseum.com Illustration & Design and author of Exhausted Renegade Elephant has written this amazing piece for my blog - cheers mate!

"I find your latest concept beautiful, poetic even. As a natural phenomena, the wind has not made such an impact on the art and poetry of mankind as, say, the sun, the moon, fire or water, the forests and trees, the animals; and yet it could be argued that our very future, the future of the planet lies in its hands. Wind is a form of solar energy. Winds are caused by the uneven heating of the atmosphere by the sun, the irregularities of the earth's surface, and rotation of the earth. Wind flow patterns are modified by the earth's terrain, bodies of water, and vegetation. Humans use this wind flow, or motion energy, for many purposes: sailing, flying a kite, and even generating electricity.

The terms wind energy or wind power describe the process by which the wind is used to generate mechanical power or electricity. Wind turbines convert the kinetic energy in the wind into mechanical power. This mechanical power can be used for specific tasks (such as grinding grain or pumping water) or a generator can convert this mechanical power into electricity. So how do wind turbines make electricity? Simply stated, a wind turbine works the opposite of a fan. Instead of using electricity to make wind, like a fan, wind turbines use wind to make electricity. The wind turns the blades, which spin a shaft, which connects to a generator and makes electricity.

I like to think that such a concept as wind turbines can be seen as the whirligig writ large! Reading your proposal, Steve, and thinking about your new project has attuned me to a new way of thinking about turbine-generated power. For when someone switches on their light in a household powered by electricity from a wind turbine, is not that light a direct result of the activity of wind power in a distant location, harnessed and transferred to your home? Now whilst I realise that this is not the exact purpose of your project, it has shown how your idea and your new work-in-progress has directly led me to look at something that is relatively common in a new and exciting way, which is traditionally the aim of any form of artistic expression worth its name. Your proposal seeks quite beautifully to transpose the soft blowing of a natural breeze in a distant field directly into a city gallery, in real time, through your automated whirligigs. This alone is worth the price of admission, and as an artist I can appreciate the lovingly crafted pieces of folk-art through which you seek to demonstrate your ideas. It is a combination of craft and idea, and the poetic nature of your concept that I really appreciate myself, it is one that speaks to me directly.

To finish, I'd like to quote an anecdote from Rachel Carson's 1961 essay "The Sea Around Us". It concerns the movement of the tides and their effect on a marine worm, the Convoluta roscoffenisis, a creature found in northern Brittany and the Channel Islands. In an abstract way, I think it kind of echoes your experiments with wind automota and shares that aura of the poetic. It highlights the idea of the actions of one distant natural force having a tangible significant effect in another, completely different environment, one that is far away from the original source.

Convoluta has entered into a remarkable partnership with a green alga, who's cells inhabit the body of the worm and lend its tissue their own green colour. The worms have become so dependent upon the plant for means of nutrition that they must enable the algal cells inside them to carry on their function of photosynthesis, which is dependent on sunlight. Therefore, Convoluta rises from the damp sands of the intertidal zone as soon as the tide has ebbed, the sand becoming spotted with large green patches composed of thousands of worms. For several hours while the tide is out, the worms lie thus in the sun, and the plants manufacture their starches and sugars; but when the tide returns, the worms must again sink into the sand to avoid being washed away, out into the deep water. So the whole lifetime of the worm is a succession of movements conditioned by the stages of the tide - upwards into sunshine on the ebb, back downward on the flood.

What I find most unforgettable about Convoluta is this: sometimes it happens that a marine biologist, wishing to study some related problem, will transfer a whole colony of the worms into the laboratory, there to establish them in an aquarium, where there are no tides. But twice a day Convoluta rises out of the sand on the bottom of the aquarium, into the light of the sun. And twice each day it sinks again into the sand. Without a brain, or what we would call a memory, or even any clear perception, Convoluta continues to live out its life in this alien place, remembering, in every fibre of its small green body, the tidal rhythm of the distant sea.

The Artistic Garden

This is a nice little piece by Claudia Brownlie, author of 'The Artistic Garden' offering a bit of historical context to the automata that I'm making reference to in my project...


"Whirligigs, and their cousins – weathervanes - evolved from the very simple and practical wind vanes of ancient times. These wind indicators played an important function for farmers, sailors and anyone else affected by the weather. In researching them, I have not come across the exact date of their "invention", however have found mention to the fact that in the 1440 edition of the Oxford English Dictionary "whyrlegyge" is defined as "any spinning toy".

Who knows who really got the great idea of adding a propeller or pinwheel to a weathervane, however I'll focus on what evolved here in North America with these garden art objects.

There is mention of them being used in early colonial times, solely for their function as a wind determining instrument.

Move forward to the mid-to-late 1880's and references are made to whirligigs appearing in the Appalachian Mountains region. These new folk art objects were made from scrap materials and possibly helped folks while away the idle time they had during the cold winter months. While traditional design themes depicted activities of rural life or common characters, these circa 1880 creations began to be whimsical in nature.

I've found reference made to "old-timers" calling them "comic weathervanes". Comical because the faster the wind blew, the more furiously the poor figures had to move.

There is even mention of whirligigs having the extra "feature" of driving away moles, due to its vibrations. I would be interested in seeing exactly that design of whirligig and how it was mounted that would allow it to accomplish such a useful garden feat. :-)

During the Great Depression of the 1930's, they regained popularity. Farmers were able to make some desperately needed extra money by making and selling them.

Unfortunately, because the materials used were normally not weatherproof, remaining antique specimens are few and far between. You can imagine how these are now coveted by serious folk art collectors. (I recently saw a circa 1930's-40's wooden whirligig up for auction. The figure's hat spun around. The propellers that should have been in each hand were missing; it was only 12" tall; and the asking price was $950.00.)"

Just started making the whirligigs....





In keeping with true folk art methods, I'm making the automata from reclaimed wood and found materials. This propeller (above) is made from scrap wood that I found lying about in our Fine Art Dept. at Huddersfield Uni - I love the blade on the left MMmmmmm

I designed the pin wheels in illustrator and cut them on a laser cutter (i know, cutting parts on a laser cutter is hardly sympathetic to folk art methods!!) In the background you can just make out the motors and arduino that are going to transmit the windspeed data to the automata (whirligigs). I've pretty much got all the programming and wiring sorted for the arduinos, its just the building of the wooden sculptures that I need to concentrate on now.

Pages from my sketchbook


Page from my sketchbook - the image on the left shows the design for the wooden pin wheels that are going to transfer the movement of the motors to the blades etc.

Mock-up of the installation



Rough sketch of installation in the gallery space. The automata are placed upon plinths and all move in synchronisation. The audience are free to walk through and between the works (but must be careful not to trip over the wires!!)

Tuesday 3 May 2011

Video of digital telepresence project







Data collected from outside (in my garden) is send to a computer which controls the speed of a digital whirligig. I'm not planning to exhibit the digital work, I'm going to build the models (which will be influenced by early American Folk Art) and use a micro-controller to command motors which will allow the whirligigs sway in the 'telepresent wind' that blows through the gallery ...more on this to follow...
First of all apologies for not posting anything for such a long time, it seems I've been away for ages!! I've not had anything new to post for a while as all of my time has been spent developing an interface for my latest work (telepresent element)... an interface that can read incoming analogue data (such as that from a wind speed anemeter, or the intensity of light through a Light Dependent Resistor etc) and output this to an increasing numerical scale from 0 to 255. The importance of such an interface is that once I have these values, its then possible to do almost anything with them (in a digital sense of course!)

The numerical values 0 to 255 are significant numbers when we think of the web: Hexadecimal notation, for example, is particularly important in computer programming, since four bits (each consisting of a one or zero) can be expressed using a single hexadecimal digit. Two hexadecimal digits represent numbers from 0 to 255, a common range used to specify colours in the HTML language of the web. Not to mention the numerical range of IPV4 addresses (starting at 0 and also ending at 255) With this, the interface that I've developed can read the analogue data and translate this as a 'digital' grey-scale value which can be, in turn, uploaded to a webserver and viewed from any browser.

So what's so great about this then? Well, in terms of my research into telepresence, this interface can be used to ping data across the globe at break-neck speeds - data that can be read by any computer at any location. So, in theory, with this interface we can create artwork that not only responds to changing environmental conditions, but also environmental conditions at remote locations. In a previous post I quoted the Brazilian artist Eduardo Kac who wrote “The shortest distance between two points is no longer a straight line, as it was in the age of the locomotive and the telegraph. Today, in the age of satellites and fiberoptics, the shortest distance between two points is real time” My interface will connect two or more locations and allow my project 'Telepresent Element' (below) to be realised.

Thursday 17 February 2011

Telepresent Element

This project is currently a working interface of a ‘virtual telerobot’ - virtual in the sense that the robot exists only on screen, and not in the physical environment. I have named the project Telepresent Element - its aim is to create a context whereby the viewer experiences an aspect of a particular remote environment through the images displayed on a screen. Telepresent Element measures the outdoor wind speed and relays the information to a central computer. Software running on the machine interprets this information and uses it to control the speed of a digital, animatronic whirligig. The whirligig, as an iconic garden ornament, was chosen for this project not only for its beautifully coloured and slightly comedic kinematic potential, but also to highlight their role in the development in some forms of kinetic art and wind-powered sculpture.

Exactly where whirligigs originated isn’t clear, although some weathervanes date back to 1600 BC, with the first known visual representation of a European whirligig being illustrated in a medieval tapestry that depicts children playing with a whirligig consisting of a hobbyhorse on one end of a stick and a four blade propeller at the other end 19. By the 1900’s the construction of whirligigs had become an art form and what had begun as the simple turning of propellers in the wind had progressed into fully realised kinetic sculptures that produce motion and sound.

Telepresent Element makes a connection between scientific instruments (motion sensors and accelerometers etc), natural forces (such as the wind), and contemporary art. The characterisation of the whirligig on screen acts as a metaphor for a door or bridge between two separate locations. It is more concerned with the notion of perception and simulations of telepresence rather than scientific investigation - the scientific apparatus used in collecting the data is in this case applied as a means of understanding the multiplex of emotions of being simultaneously present and absent.

Telepresent Art: A Brief Study

**Excerpt from my Masters Journal Jan 2011**

An important example in the development of telepresent art is Gene Coopers Thundervolt, 1994, where real time recordings of lightning strikes in the United States were relayed to a central computer that was, in turn, wired to Coopers body. Once registered, the strikes were translated into electrical signals that caused muscles in his body to twitch.

Masaki Fujihata’s Light on the Net, 1996, is another significant telepresent art work. In this piece a grid-like web interface represents forty-nine light bulbs in the lobby of the Gifu Softopia Center, Japan. Viewers on the web can click the bulbs to turn the physical light on/off.

In 1997, Austro-Hungarian artist collective Association Creation developed Bump, where two footbridges were connected - one in Linz and the second in Budapest. When a person stepped onto the bridge in Linz, the corresponding board on the bridge in Budapest would rise and vice versa.

Nancy Patterson’s Stockmarket Skirt, 1998, is a telepresent media work that utilizes a webcam to capture and display real-time images of a skirt which raises its hemline according to fluctuations in the stock market. Stockmarket Skirt partakes in the myth that skirt length is an economic indicator - the better the economy, the shorter the skirt.

Above the sky in Mexico City, Rafael Lozano-Hemmers Vectorial Elevation, 1999/2000 enables viewers to control lights and influence the patterns that they create above the Central Square. This artwork effectively bridges the gap between the very public space of the town square and the public domain of the internet.

Another telepresent work that bridges the public spaces of the internet and physical places is Eduardo Kac’s series of installations titled Ornitorrinco. The structure of this work is fashioned by a wireless telerobot, telephone lines and remote/physical spaces. The viewers become participants as they navigate the distant environment by pressing the buttons on a telephone’s numeric keypad. The remote spaces in the Ornitorrinco series were always built to the scale of the robot, a process that Kac says “invited viewers to abandon the human scale temporarily and to look at a new world from a perspective other than their own”


Many of these examples make use of the internet, but it is important to note that the web did not herald the advent of telepresence, though its use was demonstrated by artists such as Ken Goldberg, Eric Paulos, and Eduardo Kac of how to exploit the internet within a more expansive context and engage a greater number of participants. For me, however, the significance of the internet in telepresent art relates not only to the interface which allows control by a remote agency, but also references the philosophies of Thomas Hobbes in his book Leviathan (1651) on a single, self-organising system and artificial intelligence. The interesting point to note about artworks such as Masaki Fujihata’s Light on the Net and Rafael Lozano-Hemmers Vectorial Elevation, is not just about enabling individuals to control robots in remote places, but more about Hobbes’ therories - taking the result of the individuals actions and considering them as one. If we were to ignore the fact that telerobots are controlled by separate clients sitting at workstations in various locations across the globe, then we could perhaps suggest that such robots are controlled solely by one sovereign intelligence - the internet.

Telepresence and Interactive Net Art:

**Excerpt from my Masters Journal Jan 2011**

“The shortest distance between two points is no longer a straight line, as it was in the age of the locomotive and the telegraph. Today, in the age of satellites and fiberoptics, the shortest distance between two points is real time”
- Eduardo Kac

It is impossible to calculate the number of machines on the internet. Research suggests that nearly 30% of the world’s population has access to connected computing with at least 58% of European and 77% of North American citizens having a permanent connection. Add to that the number of educational establishments and enterprise facilities such as cyber cafes, and handheld/mobile devices such as tablets and smart phones, then the quantity could well run into the billions. Yet, what does this global network of inter-connectivity represent to individuals? For many, the internet can be a medium for entertainment, or an avenue for research, or perhaps a gallery in the public domain in which to display their images. For artists however, the internet provides a unique opportunity to integrate their work with the remote interactivity of others, moving from continent to continent with the simple click of a mouse. It allows artists to create hybridised works that go far beyond the web page, art that combines the interactivity of users in cyberspace with that of robots - connecting them to the world wide web and other such networks that act as vehicles for their telepresence. Artists that explore this technology scrutinise the perception of distance, examining the connection of being present in one space, yet making a contribution and exercising physical control in another.